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FMRXR Studio · 2026 · R&D

FMRXR LABS · LIVE SHADERS

FMRXR LABS · LIVE SHADERS

Seven shaders from our TouchDesigner show files, ported to WebGL and recoloured around the 2028 key colours.

Shaders that ran our live shows, now running in the browser. Each one is loaded from its original file; only the TouchDesigner names are translated for WebGL. Storm tunnel: a GLSL material that tears a rectangular tunnel with a five-octave storm field, on a million-vertex sphere, with the original camera. Flooded: a raymarched sea after the Shadertoy shader "flooded" by zguerrero, adapted in TouchDesigner. Stormy torus: a TouchDesigner adaptation of a Shadertoy shader. Depth tunnel, Phyllotaxis, Bouncing bars and Light field: shaders from the Effet Mère live mixer. Colour: one palette around each WGSN × Coloro key colour for 2028, built from the tones of the official campaign images, with an accent taken from the complementary key colour of the same season. Every palette can be switched in the parameters panel.

Role

Creative coding · Real-time systems · Colour direction

Stack

WebGL2 · GLSL · TouchDesigner

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Storm tunnel · Radiant Earth
Flooded · Luminous BluePhoto After "flooded" by zguerrero (Shadertoy)
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Stormy torus · Russet
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Depth tunnel · Offline Blue
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Phyllotaxis · Serene Green
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Bouncing bars · Positively Yellow
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Light field · Flourish Pink

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